Friday, January 06, 2012

0. Thesis Proposal Final



Xbox360 Forensics Toolkit

Name: John O'Brien
Course: M.Sc. in Security and Forensic Computing
ID: 59211931
Date: July 03rd 2012

Abstract
Revenue growth in the gaming industry has grown exponentially in the last 10 years. As of January 18, 2010 sales of Modern Warfare 2 alone had reached over $1 billion. On November 11th 2011 Modern Warfare 3 (MW3) broke all previous sales records. In the US and UK alone it sold 6.5 million copies in the first 24 hours after launch. It reached $1bn in sales within 16 days of release. To put this in context, the movie Avatar took 17 days to take $1bn at the box office. This makes MW3 the fastest selling entertainment product of all time.

Due to the massive revenue streams that are generated, the security of games consoles has become ever more important to the industry. In order to prevent copyright infringement, piracy and ensure that games consoles are used strictly for the purposes they were designed; the security of the gaming system has become a high priority cog in the revenue generating wheel.

On April 22nd 2011 Sony announced that “An external intrusion on our system has affected our PlayStation Network (PSN) and Qriocity services”.  This was a very serious security breach due to level of personal information stored on this network.  The network contained Name, Address and in some cases credit card information of the games who use the network. Sony did release a statement that “While there is no evidence at this time that credit card data was taken, we cannot rule out the possibility”.

In order to play games like MW3 and go online to the PSN or XBOX Live a user will need a games console. While many security experts have focused on investigating the game console’s anti piracy security this practicum will focus more on the consoles hard disk drive.

Proposal
The Xbox360 console is little more than is a standard PC with a proprietary operating system. They are traded to shops and upgraded on a regular basis. The drives themselves are "formatted" by the operating system whereby all data is deleted. From observation the process of formatting is completed in too quick a time to completely and securely wipe and zero the hard drive. 


This project proposal is to build a toolkit for the Xbox360 file system. This application will retrieve information from the Microsoft Xbox360 Hard drive image. This will include information about the drive, partitions and files that are contained within. In order to build the module I will need to map out the Xbox360 file system. This involves identifying file types, artefacts, sector and partition sizes. The toolkit will retrieve data from the file system where possible. The ultimate goal is to identify if information such as Social Network account details, video and picture files that are located on the drive, XBOX Live account data (such as username, password and credit card info where possible) and any other sensitive information about the previous owner such as name and address. Once this information and artefacts have been identified the toolkit file carving functionality can be used to extract and gather this information and present it to the forensic examiner.

Deliverables
This thesis will contribute a new template for the 010 Editor to read the XFAT file system as well as a toolkit for examination of the Xbox360 drive. It will then use this module to attempt to address the following question: Are there any inherent weaknesses in the formatting utility of the XBOX 360, what information is stored locally on the drive and how is it secured?

The thesis will present the 010 template and toolkit, the source code for both and documentation on how to use them. Finally the thesis will present the research conclusions on the Xbox360 file system and its security, based on a forensic examination.


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